Loading an existing campaign save from that point or later should work for most story missions/quests, and all procedural missions. Starting a new campaign (as of version 1.1) skips the tutorial through the mission where Freeman is acquired by default. If using a Campaign start mod (for example: Extended Campaign Start), this must be used before activating Mechcommander. Unpack the zip file into MW5’s mod folder and activate it via the in-game mod menu. It isn't a comprehensive list, but covers some of the most common potential errors. See the known issues section for a list of known bugs. There will be bugs and a few remnants of ongoing development for future phases that don't work in this version. ![]() This is currently being marked as a beta release. Phase 1 of the project is a limited RTS experience that works with most of the base game’s story missions and procedurally generated levels. Additional RTS features, features from previous Mechcommander titles, and compatibility with Instant Action and Co-op will be added later. Select and issue orders to your lance and other friendly units throughout Mechwarrior 5’s campaign mode. Mechcommander:Mercenaries (MCM) mod converts the gameplay experience of Mechwarrior 5 into a real-time strategy game.
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